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UE3:TerrainMaterial (UT3)
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Object >> TerrainMaterial |
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Properties
Property group 'Displacement'
DisplacementMap
Type: Texture2D
DisplacementScale
Type: float
Default value: 0.25
Property group 'Foliage'
FoliageMeshes
Type: array<TerrainFoliageMesh>
Property group 'Material'
MappingPanU
Type: float
MappingPanV
Type: float
MappingRotation
Type: float
MappingScale
Type: float
Default value: 4.0
MappingType
Type: ETerrainMappingType
Material
Type: MaterialInterface
Internal variables
LocalToMapping
Type: Object.Matrix
Enums
ETerrainMappingType
- TMT_Auto
- TMT_XY
- TMT_XZ
- TMT_YZ
Structs
TerrainFoliageMesh
Modifiers: native
- StaticMesh StaticMesh
- MaterialInterface Material
- int Density
- float MaxDrawRadius
- float MinTransitionRadius
- float MinScale
- float MaxScale
- int Seed
- float SwayScale
- float AlphaMapThreshold
- The weight of the terrain material above which the foliage is spawned.
- float SlopeRotationBlend
- The amount to rotate the mesh to match the slope of the terrain
where it is being placed. If 1.0, the mesh will match the slope exactly.
Default values:
Property | Value |
---|---|
MaxDrawRadius | 1024.0 |
MaxScale | 1.0 |
MinScale | 1.0 |
SwayScale | 1.0 |