Gah - a solution with more questions. – EntropicLqd
UE3:Texture (UDK)
Contents
- 1 Properties
- 1.1 Property group 'Texture'
- 1.1.1 AdjustBrightness
- 1.1.2 AdjustBrightnessCurve
- 1.1.3 AdjustHue
- 1.1.4 AdjustRGBCurve
- 1.1.5 AdjustSaturation
- 1.1.6 AdjustVibrance
- 1.1.7 bDitherMipMapAlpha
- 1.1.8 bPreserveBorderA
- 1.1.9 bPreserveBorderB
- 1.1.10 bPreserveBorderG
- 1.1.11 bPreserveBorderR
- 1.1.12 CompressionFullDynamicRange
- 1.1.13 CompressionNoAlpha
- 1.1.14 CompressionSettings
- 1.1.15 DeferCompression
- 1.1.16 Filter
- 1.1.17 LODBias
- 1.1.18 LODGroup
- 1.1.19 NeverStream
- 1.1.20 SourceFilePath
- 1.1.21 SourceFileTimestamp
- 1.1.22 SRGB
- 1.1.23 UnpackMax
- 1.1.24 UnpackMin
- 1.2 Internal variables
- 1.1 Property group 'Texture'
- 2 Enums
- Package:
- Engine
- Direct subclasses:
- Texture2D, Texture2DComposite, Texture2DDynamic, TextureCube, TextureMovie, TextureRenderTarget
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3
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Properties
Property group 'Texture'
AdjustBrightness
Type: float
Modifiers: editoronly
Static texture brightness adjustment (scales HSV value.) (Non-destructive; Requires texture source art to be available.)
Default value: 1.0
AdjustBrightnessCurve
Type: float
Modifiers: editoronly
Static texture curve adjustment (raises HSV value to the specified power.) (Non-destructive; Requires texture source art to be available.)
Default value: 1.0
AdjustHue
Type: float
Modifiers: editoronly
Static texture hue adjustment (0 - 360) (offsets HSV hue by value in degrees.) (Non-destructive; Requires texture source art to be available.)
AdjustRGBCurve
Type: float
Modifiers: editoronly
Static texture RGB curve adjustment (raises linear-space RGB color to the specified power.) (Non-destructive; Requires texture source art to be available.)
Default value: 1.0
AdjustSaturation
Type: float
Modifiers: editoronly
Static texture saturation adjustment (scales HSV saturation.) (Non-destructive; Requires texture source art to be available.)
Default value: 1.0
AdjustVibrance
Type: float
Modifiers: editoronly
Static texture "vibrance" adjustment (0 - 1) (HSV saturation algorithm adjustment.) (Non-destructive; Requires texture source art to be available.)
bDitherMipMapAlpha
Type: bool
When TRUE, mip-maps are dithered for smooth transitions.
bPreserveBorderA
Type: bool
bPreserveBorderB
Type: bool
bPreserveBorderG
Type: bool
bPreserveBorderR
Type: bool
If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
CompressionFullDynamicRange
Type: bool
CompressionNoAlpha
Type: bool
CompressionSettings
Type: TextureCompressionSettings
DeferCompression
Type: bool
Filter
Type: TextureFilter
The texture filtering mode to use when sampling this texture.
Default value: TF_Linear
LODBias
Type: int
A bias to the index of the top mip level to use.
LODGroup
Type: TextureGroup
Texture group this texture belongs to for LOD bias
NeverStream
Type: bool
Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures
SourceFilePath
Type: string
Modifiers: editconst, editoronly
Path to the resource used to construct this texture
SourceFileTimestamp
Type: string
Modifiers: editconst, editoronly
Date/Time-stamp of the file from the last import
SRGB
Type: bool
Default value: True
UnpackMax
Type: float
Array size: 4
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
UnpackMin
Type: float
Array size: 4
Internal variables
bAsyncResourceReleaseHasBeenStarted
Type: bool
Modifiers: transient, const, private
Whether the async resource release process has already been kicked off or not
bNoTiling
Type: bool
Modifiers: const
If TRUE, the RHI texture will be created using TexCreate_NoTiling
CachedCombinedLODBias
Type: int
Modifiers: transient
Cached combined group and texture LOD bias to use.
CompressionNoMipmaps
Type: bool
CompressionNone
Type: bool
InternalFormatLODBias
Type: int
Modifiers: const
Internal LOD bias already applied by the texture format (eg TC_NormalMapUncompressed). Used to adjust MinLODMipCount and MaxLODMipCount in CalculateLODBias
LightingGuid
Type: Object.Guid
Modifiers: private, const, editoronly
Unique ID for this material, used for caching during distributed lighting
Resource
Type: pointer{FTextureResource}
Modifiers: native, const
The texture's resource.
RGBE
Type: bool
SourceArt
Type: Object.UntypedBulkData_Mirror{FByteBulkData}
Modifiers: native, const
Enums
See Texture enums.