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Difference between revisions of "UE3:UIAction (UDK)"
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Latest revision as of 06:48, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction |
- Package:
- Engine
- Direct subclasses:
- UIAction_ActivateLevelEvent, UIAction_ConsoleCommand, UIAction_Scene
- This class in other games:
- UT3
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Abstract base class for UI actions. Actions perform tasks for widgets, in response to some external event. Actions are created by programmers and are bound to widget events by designers using the UI editor.
Properties[edit]
Property group 'UIAction'[edit]
bAutoTargetOwner[edit]
Type: bool
Controls whether this action is automatically executed on the owning widget. If true, this action will add the owning widget to the Targets array when it's activated, provided the Targets array is empty.
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "UI" | ||||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Native functions[edit]
GetOwner[edit]
Returns the widget that contains this UIAction.
GetOwnerScene[edit]
Returns the scene that contains this UIAction.
Events[edit]
IsValidLevelSequenceObject[edit]
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
IsValidUISequenceObject[edit]
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor