UE3:UIAction_Scene (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_Scene |
- Package:
- Engine
- Direct subclasses:
- UIAction_CloseScene, UIAction_OpenScene
- This class in other games:
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Base class for all actions that manipulate scenes.
Constants
ACTION_SUCCESS_INDEX
Value: 0
ACTION_FAILURE_INDEX
Value: 1
DEFAULT_SCENE_PRIORITY
Value: 10
the default priority for all UIScenes
Properties
Property group 'UIAction_Scene'
ForcedScenePriority
Type: byte
Allows the designer to override the scene's default stack priority
Default value: 10
Scene
Type: UIScene
the scene that this action will manipulate
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||
bCallHandler | False | ||||||
ObjCategory | "UI Scenes" | ||||||
OutputLinks[0] |
| ||||||
OutputLinks[1] |
| ||||||
VariableLinks[0] |
|
Functions
Static events
GetObjClassVersion
Overrides: UIAction.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
IsValidLevelSequenceObject
Overrides: UIAction.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor