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UE3:UIDataProvider_OnlineFriends (UT3)
Object >> UIRoot >> UIDataProvider >> UIDataProvider_OnlinePlayerDataBase >> UIDataProvider_OnlineFriends |
Contents
- Package:
- Engine
- Implemented interfaces:
- UIListElementCellProvider
- Direct subclass:
- UTUIDataProvider_OnlineFriends
- This class in other games:
- UDK
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This class is responsible for retrieving the friends list from the online subsystem and populating the UI with that data.
Properties[edit]
bHasVoiceSupportCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Has Voice Support"
bIsJoinableCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Is Joinable"
bIsOnlineCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Is Online"
bIsPlayingCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Is Playing"
bIsPlayingThisGameCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Is Playing This Game"
FriendsList[edit]
Type: array<OnlineSubsystem.OnlineFriend>
Gets a copy of the friends data from the online subsystem
NickNameCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Name"
PresenceInfoCol[edit]
Type: string
Modifiers: localized
The column name to display in the UI
Default value: "Online Status"
Functions[edit]
Events[edit]
OnRegister[edit]
Overrides: UIDataProvider_OnlinePlayerDataBase.OnRegister
Binds the player to this provider. Starts the async friends list gathering
Parameters:
- InPlayer - the player that we are retrieving friends for
OnUnregister[edit]
Overrides: UIDataProvider_OnlinePlayerDataBase.OnUnregister
Clears our delegate for getting login change notifications
RefreshFriendsList[edit]
Re-reads the friends list to freshen any cached data
Other instance functions[edit]
OnFriendsReadComplete[edit]
Handles the notification that the async read of the friends data is done
Parameters:
- bWasSuccessful - whether the call completed ok or not
OnLoginChange[edit]
Executes a refetching of the friends data when the login for this player changes