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UE3:UIDataStore_GameState (UT3)

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UT3 Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_GameState
Package: 
Engine
Direct subclasses:
PlayerOwnerDataStore, CurrentGameDataStore
This class in other games:
UDK

Tracks all data about the current game state, such as players, objectives, time remaining, current scores, etc. Game data stores can be nested, in that a GameState data store can contain references to other game state data stores. This is useful for isolating the weapon data store associated with a particular player, for example. Game data stores are further divided into two components:

Game state data providers: Provides state and static data about a particular instance of a data source, such as a player, weapon, pickup, or game objective. Data providers can generally not be referenced directly by the UI. Instead, they are normally accessed through a game state data store, such as the game state data store associated with the owning player, or the current game info instance. Game state data stores: Acts as the first layer between the game and the UI. Each data store contains a collection of game state data providers, which provide the data for instances of a game object Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Delegates[edit]

OnRefreshDataFieldValue[edit]

delegate OnRefreshDataFieldValue ()


Instance functions[edit]

NotifyGameSessionEnded[edit]

function bool NotifyGameSessionEnded ()

Overrides: UIDataStore.NotifyGameSessionEnded

Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.

Returns:

TRUE indicates that this data store should be automatically unregistered when this game session ends.