Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIDataStore_PlayerSettings (UT3)
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_Settings >> UIDataStore_PlayerSettings |
- Package:
- Engine
- Known classes within UIDataStore_PlayerSettings:
- PlayerSettingsProvider
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This class provides the UI with access to player settings providers.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties
PlayerIndex
Type: int
Modifiers: const, transient
The index [into the Engine.GamePlayers array] for the player that this data store provides settings for.
PlayerSettings
Type: array<PlayerSettingsProvider>
Modifiers: transient
The data provider for all player specific settings, such as input, display, and audio settings. Each element of the array represents the settings for the player associated with the corresponding element of the Engine.GamePlayers array.
PlayerSettingsProviderClasses
Type: array<class<PlayerSettingsProvider> >
Modifiers: const, transient
Array of PlayerSettingsProvider derived classes loaded from PlayerSettingsProviderClassNames. Filled in InitializeDataStore().
PlayerSettingsProviderClassNames
Modifiers: const, config
Array of PlayerSettingsProvider derived class names to load and initialize
Default values
Property | Value |
---|---|
Tag | 'PlayerSettings' |
Functions
Native functions
GetPlayerOwner
Returns a reference to the ULocalPlayer that this PlayerSettingsProvdier provider settings data for
Other instance functions
ClearDataProviders
Clears all data provider references.
NotifyGameSessionEnded
Overrides: UIDataStore.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
Returns:
- TRUE indicates that this data store should be automatically unregistered when this game session ends.