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UE3:UIEditboxString (UDK)
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This specialized version of UIString is used in editboxes. UIEditboxString is different from UIString in that it is aware of the first character that should be visible in the editbox, and ensures that the string's nodes only contain text that falls within the editboxes bounding region, without affecting the data store binding associated with each individual node.
Todo: UIString is supposed to support persistence, so that designers can override the extents for individual nodes in the string, so this class should not be marked transient Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.