Mostly Harmless
UE3:UIEvent_TabControl (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_TabControl |
- Package:
- Engine
- Direct subclasses:
- UIEvent_TabPageActivated, UIEvent_TabPageEnabled, UIEvent_TabPageInserted, UIEvent_TabPageRemoved
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Base class for all events activated by a UITabControl, UITabButton, or UITabPage.
For this event class and its children, the EventActivator is the TabPage which generated this event.
Copyright 2007 Epic Games, Inc. All Rights Reserved
Properties
OwnerTabControl
Type: UITabControl
the tab control that contained the page which generated this event
Default values
Property | Value | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Tab Control" | ||||||||||||||||
ObjName | "Tab Control Event" | ||||||||||||||||
VariableLinks[0] |
|
||||||||||||||||
VariableLinks[3] |
|
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor