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UE3:UILayer (UT3)

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UT3 Object >> UIRoot >> UILayerBase >> UILayer
Package: 
UnrealEd
Direct subclass:
UILayerRoot
This class in other games:
UDK

This class acts as a cosmetic container for grouping widgets in the UI editor.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

LayerName[edit]

Type: string

The designer-specified friendly name for this layer

LayerNodes[edit]

Type: array<UILayerNode>

the child nodes of this layer

Structs[edit]

UILayerNode[edit]

Modifiers: native

Represents a single node in the UI editor layer brower.

bool bLocked 
Indicates whether this layer node is active. Locked layer nodes cannot be selected in the UI editor window
bool bVisible 
Indicates whether this layer node is visible. Hidden layer nodes are not rendered in the UI editor window.
Object LayerObject 
The object associated with this layer node. Only UILayer and UIObject are valid.
UILayer ParentLayer 
The UILayer that contains this layer node.

Default values:

Property Value
bVisible True

Native functions[edit]

FindNodeIndex[edit]

native final function int FindNodeIndex (const Object NodeObject) const

Finds the index [into the LayerNodes array] for a child node that contains the specified object as its layer object.

Parameters:

  • NodeObject - the child layer object to look for.

Returns:

the index into the LayerNodes array for the child node which contains the specified object as its layer object, or INDEX_NONE if no child nodes were found that containc the specified object as its layer object.

InsertNode[edit]

native final function bool InsertNode (const out UILayerNode NodeToInsert, optional int InsertIndex)

Inserts the specified node at the specified location

Parameters:

  • NodeToInsert - the layer node that should be inserted into this UILayer's LayerNodes array
  • InsertIndex - if specified, the index where the new node should be inserted into the LayerNodes array. if not specified the new node will be appended to the end of the array.

Returns:

TRUE if the node was successfully inserted into this UILayer's list of child nodes.

RemoveNode[edit]

native final function bool RemoveNode (const out UILayerNode ExistingNode)

Removes the specified node

Parameters:

  • ExistingNode - the layer node that should be removed from this UILayer's LayerNodes array

Returns:

TRUE if the node was successfully removed from this UILayer's list of child nodes.