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UE3:UIResourceDataProvider (UDK)
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Revision as of 05:51, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 6))
Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider |
- Package:
- Engine
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- Direct subclasses:
- OnlinePlaylistGameTypeProvider, OnlinePlaylistProvider, UICharacterSummary, UIDataProvider_MenuItem, UIGameInfoSummary, UIMapSummary, UIWeaponSummary, UTUIResourceDataProvider
- This class in other games:
- UT3
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Base class for data providers which provide data for static game resources.
Properties
bDataBindingPropertiesOnly
Type: bool
Controls which properties this data provider will expose as data fields. Specify TRUE to only allow properties marked with the 'databinding' keyword to be exposed.
Child classes may override or ignore this flag by using different logic in GetSupportedDataFields().
bSkipDuringEnumeration
Type: bool
Modifiers: config
Controls whether the object should be used or not. This is the only way to remove a per object config from the list
Default values
Property | Value |
---|---|
ComplexPropertyTypes[2] | Class'Core.DelegateProperty' |
Events
InitializeProvider
event InitializeProvider (bool bIsEditor)
Provides the data provider with the chance to perform initialization, including preloading any content that will be needed by the provider.
Parameters:
- bIsEditor - TRUE if the editor is running; FALSE if running in the game.