I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UISceneManager (UDK)
Object >> UISceneManager |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This class manages the UI editor windows. It's responsible for initializing scenes when they are loaded/created and managing the root scene client for all ui editors. Created by the UIScene generic browser type and stored in the BrowserManager.
Properties
ActiveSkin
Type: UISkin
Modifiers: transient
The UISkin currently providing styles to the scenes in the editor. Only one UISkin can be active at a time.
DataStoreManager
Type: DataStoreClient
Modifiers: const, transient
Manages all persistent global data stores. Created when the UISceneManager is initialized.
DlgUIDataStoreBrowser
Type: pointer{class WxDlgUIDataStoreBrowser}
Modifiers: transient, native, const, private
A pointer to the instance of WxDlgUIDataStoreBrowser
SceneClients
Type: array<EditorUISceneClient>
Modifiers: const, transient
Holds an array of scene clients, which correspond to each scene that's been opened or created during this editing session. Scene clients are not removed or deleted when their scene is closed
TitleRegions
Type: UITitleRegions
Modifiers: const, config
Variable that stores the max/recommended safe regions for the screen.
Default value:
Member | Value |
---|---|
MaxPercentage | 0.9 |
RecommendedPercentage | 0.85 |
UIStateResourceInfoMap
Type: Map{UClass*, FUIStateResourceInfo*}
Modifiers: const, transient
Quick lookup for friendly names for UIState resources. Built when UISceneManager is initialized.
UIStateResources
Type: array<UIStateResourceInfo>
Modifiers: const, transient, private
the list of useable UIState resources. Build when UISceneManager is initialized.
UIStyleResources
Type: array<UIStyleResourceInfo>
Modifiers: const, transient
the list of useable UIStyle resources. Built when UISceneManager is initialized.
UIWidgetResources
Type: array<UIObjectResourceInfo>
Modifiers: const, transient
The list of placeable widgets types. Used to fill the various "add new widget" menus. Built when the UISceneManager is initialized.
UIWidgetToolbarMaps
Type: array<UIObjectToolbarMapping>
Modifiers: const, config
A list of mappings from widgets to information needed by the editor to display toolbar buttons corresponding to widgets.
Default value, index 0:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Button" |
IconName | "UI_MODE_BUTTON" |
Tooltip | "UIEditor_Widget_Button" |
WidgetClassName | "Engine.UIButton" |
Default value, index 1:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Editbox" |
IconName | "UI_MODE_EDITBOX" |
Tooltip | "UIEditor_Widget_Editbox" |
WidgetClassName | "Engine.UIEditBox" |
Default value, index 2:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Image" |
IconName | "UI_MODE_IMAGE" |
Tooltip | "UIEditor_Widget_Image" |
WidgetClassName | "Engine.UIImage" |
Default value, index 3:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Label" |
IconName | "UI_MODE_LABEL" |
Tooltip | "UIEditor_Widget_Label" |
WidgetClassName | "Engine.UILabel" |
Default value, index 4:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_LabelButton" |
IconName | "UI_MODE_LABELBUTTON" |
Tooltip | "UIEditor_Widget_LabelButton" |
WidgetClassName | "Engine.UILabelButton" |
Default value, index 5:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_ToggleButton" |
IconName | "UI_MODE_TOGGLEBUTTON" |
Tooltip | "UIEditor_Widget_ToggleButton" |
WidgetClassName | "Engine.UIToggleButton" |
Default value, index 6:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_CheckBox" |
IconName | "UI_MODE_CHECKBOX" |
Tooltip | "UIEditor_Widget_CheckBox" |
WidgetClassName | "Engine.UICheckbox" |
Default value, index 7:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_List" |
IconName | "UI_MODE_LIST" |
Tooltip | "UIEditor_Widget_List" |
WidgetClassName | "Engine.UIList" |
Default value, index 8:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Panel" |
IconName | "UI_MODE_PANEL" |
Tooltip | "UIEditor_Widget_Panel" |
WidgetClassName | "Engine.UIPanel" |
Default value, index 9:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Slider" |
IconName | "UI_MODE_SLIDER" |
Tooltip | "UIEditor_Widget_Slider" |
WidgetClassName | "Engine.UISlider" |
Structs
UIObjectResourceInfo
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UIObjectToolbarMapping
Modifiers: native
- string WidgetClassName
- Name of the widget class to represent
- string IconName
- Icon for the toolbar button
- string Tooltip
- Tooltip for the toolbar button (Should be a localizable lookup)
- string HelpText
- Status bar text for the toolbar button (Should be a localizable lookup)
UIResourceInfo
Modifiers: native, transient
- Object UIResource
- pointer to an archetype for a UI resource, such as a widget, style, or state
- string FriendlyName
- the text that will be displayed in all menus and dialogs for this resource
UIStateResourceInfo
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UIStyleResourceInfo
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UITitleRegions
Modifiers: native
Native functions
GetSupportedUIStates
Retrieves the list of UIStates which are supported by the specified widget.
Parameters:
- out_SupportedStates - the list of UIStates supported by the specified widget class.
- WidgetClass - if specified, only those states supported by this class will be returned. If not specified, all states will be returned.