Always snap to grid
UE3:UIStyleResolver (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Interface >> UIStyleResolver |
- Package:
- Engine
- Known implementing classes:
- UIComp_DrawCaption, UIComp_DrawImage, UIComp_DrawString, UIComp_DrawStringEditbox, UIComp_DrawStringSlider, UIComp_DrawTeamColoredImage, UIComp_UTDrawStateImage, UIComp_UTGlowString
- This interface in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Provides an interface for dealing with non-widgets that have UIStyleReferences which need to be resolved when the widget's style is resolved.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Native functions
GetStyleResolverTag
native function name GetStyleResolverTag ()
Returns the tag assigned to this UIStyleResolver by whichever object manages its lifetime.
NotifyResolveStyle
native function bool NotifyResolveStyle (UISkin ActiveSkin, bool bClearExistingValue, optional UIState CurrentMenuState, const optional name StylePropertyName)
Notifies this style resolver to resolve its style references.
Parameters:
- ActiveSkin - the skin the use for resolving the style reference.
- bClearExistingValue - if TRUE, style references will be invalidated first.
- CurrentMenuState - the menu state to use for resolving the style data; if not specified, uses the current menu state of the owning widget.
- StyleProperty - if specified, only the style reference corresponding to the specified property will be resolved; otherwise, all style references will be resolved.
SetStyleResolverTag
Changes the tag assigned to the UIStyleResolver to the specified value.