Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIStyleResolver (UT3)
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Interface >> UIStyleResolver |
- Package:
- Engine
- Known implementing classes:
- UIComp_DrawImage, UIComp_DrawString, UIComp_DrawCaption, UIComp_DrawStringEditbox, UIComp_DrawStringSlider, UIComp_DrawTeamColoredImage, UIComp_UTDrawStateImage, UIComp_UTGlowString
- This interface in other games:
- UDK
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Provides an interface for dealing with non-widgets that have UIStyleReferences which need to be resolved when the widget's style is resolved.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Native functions[edit]
GetStyleResolverTag[edit]
native function name GetStyleResolverTag ()
Returns the tag assigned to this UIStyleResolver by whichever object manages its lifetime.
NotifyResolveStyle[edit]
native function bool NotifyResolveStyle (UISkin ActiveSkin, bool bClearExistingValue, optional UIState CurrentMenuState, const optional name StylePropertyName)
Notifies this style resolver to resolve its style references.
Parameters:
- ActiveSkin - the skin the use for resolving the style reference.
- bClearExistingValue - if TRUE, style references will be invalidated first.
- CurrentMenuState - the menu state to use for resolving the style data; if not specified, uses the current menu state of the owning widget.
- StyleProperty - if specified, only the style reference corresponding to the specified property will be resolved; otherwise, all style references will be resolved.
SetStyleResolverTag[edit]
Changes the tag assigned to the UIStyleResolver to the specified value.