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UE3:UISceneManager (UT3)
Object >> UISceneManager |
Contents
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This class manages the UI editor windows. It's responsible for initializing scenes when they are loaded/created and managing the root scene client for all ui editors. Created by the UIScene generic browser type and stored in the BrowserManager.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
ActiveSkin[edit]
Type: UISkin
Modifiers: transient
The UISkin currently providing styles to the scenes in the editor. Only one UISkin can be active at a time.
DataStoreManager[edit]
Type: DataStoreClient
Modifiers: const, transient
Manages all persistent global data stores. Created when the UISceneManager is initialized.
DlgUIDataStoreBrowser[edit]
Type: pointer{class WxDlgUIDataStoreBrowser}
Modifiers: transient, native, const, private
A pointer to the instance of WxDlgUIDataStoreBrowser
SceneClients[edit]
Type: array<EditorUISceneClient>
Modifiers: const, transient
Holds an array of scene clients, which correspond to each scene that's been opened or created during this editing session. Scene clients are not removed or deleted when their scene is closed
TitleRegions[edit]
Type: UITitleRegions
Modifiers: const, config
Variable that stores the max/recommended safe regions for the screen.
Default value:
Member | Value |
---|---|
MaxPercentage | 0.9 |
RecommendedPercentage | 0.85 |
UIStateResourceInfoMap[edit]
Type: Map{UClass*, FUIStateResourceInfo*}
Modifiers: const, transient
Quick lookup for friendly names for UIState resources. Built when UISceneManager is initialized.
UIStateResources[edit]
Type: array<UIStateResourceInfo>
Modifiers: const, transient, private
the list of useable UIState resources. Build when UISceneManager is initialized.
UIStyleResources[edit]
Type: array<UIStyleResourceInfo>
Modifiers: const, transient
the list of useable UIStyle resources. Built when UISceneManager is initialized.
UIWidgetResources[edit]
Type: array<UIObjectResourceInfo>
Modifiers: const, transient
The list of placeable widgets types. Used to fill the various "add new widget" menus. Built when the UISceneManager is initialized.
UIWidgetToolbarMaps[edit]
Type: array<UIObjectToolbarMapping>
Modifiers: const, config
A list of mappings from widgets to information needed by the editor to display toolbar buttons corresponding to widgets.
Default value, index 0:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Button" |
IconName | "UI_MODE_BUTTON" |
Tooltip | "UIEditor_Widget_Button" |
WidgetClassName | "Engine.UIButton" |
Default value, index 1:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Editbox" |
IconName | "UI_MODE_EDITBOX" |
Tooltip | "UIEditor_Widget_Editbox" |
WidgetClassName | "Engine.UIEditBox" |
Default value, index 2:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Image" |
IconName | "UI_MODE_IMAGE" |
Tooltip | "UIEditor_Widget_Image" |
WidgetClassName | "Engine.UIImage" |
Default value, index 3:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Label" |
IconName | "UI_MODE_LABEL" |
Tooltip | "UIEditor_Widget_Label" |
WidgetClassName | "Engine.UILabel" |
Default value, index 4:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_LabelButton" |
IconName | "UI_MODE_LABELBUTTON" |
Tooltip | "UIEditor_Widget_LabelButton" |
WidgetClassName | "Engine.UILabelButton" |
Default value, index 5:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_ToggleButton" |
IconName | "UI_MODE_TOGGLEBUTTON" |
Tooltip | "UIEditor_Widget_ToggleButton" |
WidgetClassName | "Engine.UIToggleButton" |
Default value, index 6:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_CheckBox" |
IconName | "UI_MODE_CHECKBOX" |
Tooltip | "UIEditor_Widget_CheckBox" |
WidgetClassName | "Engine.UICheckbox" |
Default value, index 7:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_List" |
IconName | "UI_MODE_LIST" |
Tooltip | "UIEditor_Widget_List" |
WidgetClassName | "Engine.UIList" |
Default value, index 8:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Panel" |
IconName | "UI_MODE_PANEL" |
Tooltip | "UIEditor_Widget_Panel" |
WidgetClassName | "Engine.UIPanel" |
Default value, index 9:
Member | Value |
---|---|
HelpText | "UIEditor_HelpText_Slider" |
IconName | "UI_MODE_SLIDER" |
Tooltip | "UIEditor_Widget_Slider" |
WidgetClassName | "Engine.UISlider" |
Structs[edit]
UIObjectResourceInfo[edit]
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UIObjectToolbarMapping[edit]
Modifiers: native
- string WidgetClassName
- Name of the widget class to represent
- string IconName
- Icon for the toolbar button
- string Tooltip
- Tooltip for the toolbar button (Should be a localizable lookup)
- string HelpText
- Status bar text for the toolbar button (Should be a localizable lookup)
UIResourceInfo[edit]
Modifiers: native, transient
- Object UIResource
- pointer to an archetype for a UI resource, such as a widget, style, or state
- string FriendlyName
- the text that will be displayed in all menus and dialogs for this resource
UIStateResourceInfo[edit]
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UIStyleResourceInfo[edit]
Extends: UIResourceInfo
Modifiers: native, transient
(No new member variables.)
UITitleRegions[edit]
Modifiers: native
Native functions[edit]
GetSupportedUIStates[edit]
Retrieves the list of UIStates which are supported by the specified widget.
Parameters:
- out_SupportedStates - the list of UIStates supported by the specified widget class.
- WidgetClass - if specified, only those states supported by this class will be returned. If not specified, all states will be returned.