Always snap to grid
UE3:EditorUISceneClient (UT3)
Object >> UIRoot >> UISceneClient >> EditorUISceneClient |
- Package:
- UnrealEd
- Direct subclass:
- UTEditorUISceneClient
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UISceneClient used for rendering scenes in the editor.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bIsUIPrimitiveSceneInitialized[edit]
Type: bool
Modifiers: const, transient
TRUE if the scene for rendering 3d prims on this UI has been initialized
ClientCanvasScene[edit]
Type: pointer{class FCanvasScene}
Modifiers: const, native, transient
canvas scene for rendering 3d primtives/lights. Created during Init
Scene[edit]
Type: UIScene
Modifiers: const, transient
the scene associated with this scene client. Always valid, even when the scene is currently being edited
SceneManager[edit]
Type: UISceneManager
Modifiers: const, transient
pointer to the UISceneManager singleton. set by the scene manager when an EditorUISceneClient is created
SceneWindow[edit]
Type: pointer{class WxUIEditorBase}
Modifiers: const, native, transient
pointer to the editor window for the scene associated with this scene client. Only valid while the scene is being edited