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Difference between revisions of "UE3:UIStyle Data (UT3)"

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! Value
 
! Value
 
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| 000000,A
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| 1.0
 
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| 000000,B
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| B
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| 1.0
 
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| 000000,G
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| 1.0
 
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| R
 
| R

Latest revision as of 07:40, 23 May 2008

UT3 Object >> UIRoot >> UIStyle_Data
Package: 
Engine
Direct subclasses:
UIStyle_Combo, UIStyle_Image, UIStyle_Text
This class in other games:
UDK

Contains information about how to present and format a widget's appearance.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

bDirty[edit]

Type: bool

Modifiers: transient

True if the style's data need to be reapplied to the widgets using this style

bEnabled[edit]

Type: bool

Controls whether this style data is enabled in the owning style for its associated state

StyleColor[edit]

Type: Object.LinearColor

Color for this style

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

StylePadding[edit]

Type: float

Array size: 2 (EUIOrientation.UIORIENT_MAX)

The amount of padding to apply; values will be scaled based on the value of the DEFAULT_SIZE_Y const

UIEditorControlClass[edit]

Type: string

Modifiers: const, editoronly

name of custom wxStaticBox class used to edit this style type