The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UIStyle_Image (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIStyle_Data >> UIStyle_Image |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Contains information about how to present and format an image's appearance
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'UIStyle_Image'[edit]
AdjustmentType[edit]
Type: UIRoot.UIImageAdjustmentData
Array size: 2 (EUIOrientation.UIORIENT_MAX
)
Information about how to modify the way the image is rendered.
Default value, index 0:
Member | Value |
---|---|
AdjustmentType | ADJUST_Normal |
Default value, index 1:
Member | Value |
---|---|
AdjustmentType | ADJUST_Normal |
Coordinates[edit]
Type: UIRoot.TextureCoordinates
if DefaultImage points to a texture atlas, represents the coordinates to use for rendering this image
DefaultImage[edit]
Type: Surface
The material to use if the image material cannot be loaded or this style is not applied to an image.
Default value: Texture2D'EngineResources.DefaultTexture'
Default values[edit]
Property | Value |
---|---|
UIEditorControlClass | "WxStyleImagePropertiesGroup" |