My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UIStyle Data (UT3)"
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | B |
− | | | + | | 1.0 |
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− | | | + | | G |
− | | | + | | 1.0 |
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| R | | R |
Latest revision as of 07:40, 23 May 2008
- Package:
- Engine
- Direct subclasses:
- UIStyle_Combo, UIStyle_Image, UIStyle_Text
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Contains information about how to present and format a widget's appearance.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
bDirty[edit]
Type: bool
Modifiers: transient
True if the style's data need to be reapplied to the widgets using this style
bEnabled[edit]
Type: bool
Controls whether this style data is enabled in the owning style for its associated state
StyleColor[edit]
Type: Object.LinearColor
Color for this style
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
StylePadding[edit]
Type: float
Array size: 2 (EUIOrientation.UIORIENT_MAX
)
The amount of padding to apply; values will be scaled based on the value of the DEFAULT_SIZE_Y const
UIEditorControlClass[edit]
Type: string
Modifiers: const, editoronly
name of custom wxStaticBox class used to edit this style type