Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIStyle_Data (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
- Package:
- Engine
- Direct subclasses:
- UIStyle_Combo, UIStyle_Image, UIStyle_Text
- This class in other games:
- UDK
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Contains information about how to present and format a widget's appearance.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties
bDirty
Type: bool
Modifiers: transient
True if the style's data need to be reapplied to the widgets using this style
bEnabled
Type: bool
Controls whether this style data is enabled in the owning style for its associated state
StyleColor
Type: Object.LinearColor
Color for this style
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
StylePadding
Type: float
Array size: 2 (EUIOrientation.UIORIENT_MAX
)
The amount of padding to apply; values will be scaled based on the value of the DEFAULT_SIZE_Y const
UIEditorControlClass
Type: string
Modifiers: const, editoronly
name of custom wxStaticBox class used to edit this style type