Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UIStyle_Data (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> UIRoot >> UIStyle_Data
Package: 
Engine
Direct subclasses:
UIStyle_Combo, UIStyle_Image, UIStyle_Text
This class in other games:
UDK

Contains information about how to present and format a widget's appearance.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties

bDirty

Type: bool

Modifiers: transient

True if the style's data need to be reapplied to the widgets using this style

bEnabled

Type: bool

Controls whether this style data is enabled in the owning style for its associated state

StyleColor

Type: Object.LinearColor

Color for this style

Default value:

Member Value
A 1.0
B 1.0
G 1.0
R 1.0

StylePadding

Type: float

Array size: 2 (EUIOrientation.UIORIENT_MAX)

The amount of padding to apply; values will be scaled based on the value of the DEFAULT_SIZE_Y const

UIEditorControlClass

Type: string

Modifiers: const, editoronly

name of custom wxStaticBox class used to edit this style type