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Difference between revisions of "UE3:UIStyle Text (UT3)"

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Latest revision as of 08:40, 23 May 2008

UT3 Object >> UIRoot >> UIStyle_Data >> UIStyle_Text
Package: 
Engine
This class in other games:
UDK

Contains information about how to present and format text

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

Alignment[edit]

Type: UIRoot.EUIAlignment

Array size: 2 (EUIOrientation.UIORIENT_MAX)

text alignment within the bounding region

Default value, index 1: UIALIGN_Center

Attributes[edit]

Type: UIRoot.UITextAttributes

attributes to apply to this style's font

AutoScaling[edit]

Type: UIRoot.TextAutoScaleValue

Allows text to be scaled to fit within the bounding region

Default value:

Member Value
MinScale 0.6

ClipAlignment[edit]

Type: UIRoot.EUIAlignment

Determines how the nodes of this string are ordered when the string is being clipped

ClipMode[edit]

Type: UIRoot.ETextClipMode

Determines what happens when the text doesn't fit into the bounding region.

Scale[edit]

Type: Object.Vector2D

the scale to use for rendering text

Default value:

Member Value
X 1.0
Y 1.0

SpacingAdjust[edit]

Type: Object.Vector2D

Horizontal spacing adjustment between characters and vertical spacing adjustment between lines of wrapped text

StyleFont[edit]

Type: Font

the font associated with this text style

Default value: Font'EngineFonts.SmallFont'

Default values[edit]

Property Value
UIEditorControlClass "WxStyleTextPropertiesGroup"