UE3:UTAnimBlendBySlotActive (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by Unknown user (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone >> UTAnimBlendBySlotActive
Package:
UTGame
This class in other games:


Properties

ChildSlot

Type: AnimNodeSlot

Cached pointer to slot node that we'll be monitoring.

Default values

Property Value
Children[0]
Member Value
Name 'Default'
Children[1]
Member Value
Name 'Slot'