UE3:AnimNodeBlend (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend |
- Package:
- Engine
- Direct subclasses:
- AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
- This class in other games:
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Properties
Property group 'AnimNodeBlend'
bSkipBlendWhenNotRendered
Type: bool
if TRUE, do not blend when the Skeletal Mesh is not visible. Optimization to save on blending time when meshes are not rendered. Instant switch instead.
Default value: True
Internal variables
BlendTimeToGo
Type: float
Seconds
Child2Weight
Type: float
Child2WeightTarget
Type: float
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
| ||||||
Children[1] |
|
Native functions
SetBlendTarget
Set desired balance of this blend.
Parameters:
- BlendTarget - Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
- BlendTime - How long to take to get to BlendTarget.