I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTAnimNodeJumpLeanOffset (UT3)
Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeAimOffset >> UTAnimNodeJumpLeanOffset |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTAnimNodeJumpLeanOffset'
bDodging
Type: bool
bDoubleJumping
Type: bool
bMultiplyByZVelocity
Type: bool
If we should invert the leaning when coming down.
JumpLeanStrength
Type: float
Amount to activate the 'jump lean' node.
MaxLeanChangeSpeed
Type: float
How quickly the leaning can change.
Internal variables
BlendTimeToGo
Type: float
Time to finish blending to LeanWeightTarget (seconds)
bOldDodging
Type: bool
bOldDoubleJumping
Type: bool
CachedAimNode
Type: AnimNodeAimOffset
LeanWeight
Type: float
Strength of leaning applied by this node. Updated over time based on LeanWeightTarget.
Default value: 1.0
LeanWeightTarget
Type: float
Used for blending leaning in and out over time
Default value: 1.0
OldAimProfileName
Type: name
PreBlendAim
Type: Object.Vector2D
Desired 'aim' to use, before being blended in/out by LeanWeight.
Native functions
SetLeanWeight
Allows blending in and out of leaning over time.