Cogito, ergo sum
UE3:UTAnimNodeSequence (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimNode >> AnimNodeSequence >> UTAnimNodeSequence |
- Package:
- UTGame
- Direct subclass:
- UTAnimNodeSeqWeap
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTAnimNodeSequence'[edit]
bAutoStart[edit]
Type: bool
If true, this node will automatically start playing
Internal variables[edit]
bLoopLastSequence[edit]
Type: bool
If true, when the last sequence in the stack is reached, it will be looped
SeqStack[edit]
When a given sequence is finished, it will continue to select new sequences from this list
Functions[edit]
Native functions[edit]
PlayAnimation[edit]
PlayAnimationSet[edit]
Events[edit]
OnInit[edit]
event OnInit ()
Overrides: AnimNode.OnInit
Called from InitAnim. Allows initialisation of script-side properties of this node.