Gah - a solution with more questions. – EntropicLqd
UE3:UTBetrayalGame (UT3)
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
AnnouncerMessageClass
Type: class<UTLocalMessage>
Class for announcement messages related to Betrayal
Default value: Class'UTGame.UTBetrayalMessage'
BetrayedSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_EnemyFlagGrab01Cue'
BetrayingSound
Type: SoundCue
Sounds for Betrayal events
Default value: SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_EnemyFlagReturn01Cue'
InstagibRifleClassNameStr
Type: string
Default value: "UTGame.UTWeap_InstagibRifle"
JoinTeamSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_TeamFlagReturn01Cue'
RogueValue
Type: int
Score bonus for killing Rogue that betrayed you
Default value: 6
Teams
Type: array<UTBetrayalTeam>
Default values
Property | Value |
---|---|
Acronym | "BET" |
bTempForceRespawn | True |
DefaultPawnClass | Class'UTGame.UTBetrayalPawn' |
Description | "Cooperate to get bonus points. Betray your team to keep them." |
EndOfMatchRulesTemplateStr_Scoring | "First to score `g points wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First to score wins" |
EndOfMatchRulesTemplateStr_Time | "Highest score in `t mins. wins" |
GameName | "Betrayal" |
GameReplicationInfoClass | Class'UTGame.UTBetrayalGRI' |
GoalScore | 50 |
HUDType | Class'UTGame.UTBetrayalHUD' |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsBetrayal' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteBetrayal' |
PlayerReplicationInfoClass | Class'UTGame.UTBetrayalPRI' |
Functions
Static functions
AllowMutator
Overrides: UTGame.AllowMutator
Events
InitGame
Overrides: UTGame.InitGame
PreBeginPlay
Overrides: GameInfo.PreBeginPlay
Other instance functions
CheckRelevance
Overrides: GameInfo.CheckRelevance
Logout
Overrides: UTGame.Logout
MaybeStartTeam
RemoveFromTeam
RemoveTeam
ScoreKill
Overrides: UTGame.ScoreKill
ShotTeammate
Overrides: UTGame.ShotTeammate
States
MatchOver
MatchOver.MaybeStartTeam
Overrides: MaybeStartTeam (global)