I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTBetrayalHUD (UT3)
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
CoinCountPosition[edit]
Type: Object.Vector2D
Position to draw the player's current coin count
Default value:
Member | Value |
---|---|
X | 0.5 |
Y | 0.0 |
DaggerHeight[edit]
Type: int
width / height of dagger icon *
Default value: 28
DaggerSpacing[edit]
Type: float
spacing between individual daggers *
Default value: 7.0
DaggerTexCoords[edit]
Type: UIRoot.TextureCoordinates
Coordinates of dagger texture
Default value:
Member | Value |
---|---|
U | 262.0 |
UL | 16.0 |
V | 53.0 |
VL | 28.0 |
DaggerWidth[edit]
Type: int
width / height of dagger icon *
Default value: 16
DaggerYPadding[edit]
Type: float
spacing between top of background and names/daggers *
Default value: 3.6
FreelanceString[edit]
Type: string
Modifiers: localized
Default value: "Freelance"
LastCoinCount[edit]
Type: int
Coin count at the time of the previous display
NameFontSize[edit]
Type: int
font size for teammates *
Default value: 1
NameYPadding[edit]
Type: float
spacing between top of background and names/daggers *
Default value: 6.0
PotString[edit]
Type: string
Modifiers: localized
Default value: "Pot"
PotValPadding[edit]
Type: int
padding for the last row of text *
Default value: 7
RogueString[edit]
Type: string
Modifiers: localized
Default value: "Rogue"
SilverDaggerOffset[edit]
Type: float
spacing between silver and gold daggers *
Default value: 10.0
TeammateSpacing[edit]
Type: float
spacing between individual teammates
Default value: -3.0
YFudgeValue[edit]
Type: int
spacing from above hud *
Default value: 10
Structs[edit]
TeammateHudInfo[edit]
Instance functions[edit]
DisplayScoreBonus[edit]
DisplayScoring[edit]
Overrides: UTHUD.DisplayScoring
DrawPlayerBeacon[edit]
Overrides: UTHUD.DrawPlayerBeacon
Draw postrenderfor team beacon for an on-foot player