I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:UTBetrayalHUD (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTBetrayalHUD
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

CoinCountPosition[edit]

Type: Object.Vector2D

Position to draw the player's current coin count

Default value:

Member Value
X 0.5
Y 0.0

DaggerHeight[edit]

Type: int

width / height of dagger icon *

Default value: 28

DaggerSpacing[edit]

Type: float

spacing between individual daggers *

Default value: 7.0

DaggerTexCoords[edit]

Type: UIRoot.TextureCoordinates

Coordinates of dagger texture

Default value:

Member Value
U 262.0
UL 16.0
V 53.0
VL 28.0

DaggerWidth[edit]

Type: int

width / height of dagger icon *

Default value: 16

DaggerYPadding[edit]

Type: float

spacing between top of background and names/daggers *

Default value: 3.6

FreelanceString[edit]

Type: string

Modifiers: localized


Default value: "Freelance"

LastCoinCount[edit]

Type: int

Coin count at the time of the previous display

NameFontSize[edit]

Type: int

font size for teammates *

Default value: 1

NameYPadding[edit]

Type: float

spacing between top of background and names/daggers *

Default value: 6.0

PotString[edit]

Type: string

Modifiers: localized


Default value: "Pot"

PotValPadding[edit]

Type: int

padding for the last row of text *

Default value: 7

RogueString[edit]

Type: string

Modifiers: localized


Default value: "Rogue"

SilverDaggerOffset[edit]

Type: float

spacing between silver and gold daggers *

Default value: 10.0

TeammateSpacing[edit]

Type: float

spacing between individual teammates

Default value: -3.0

YFudgeValue[edit]

Type: int

spacing from above hud *

Default value: 10

Structs[edit]

TeammateHudInfo[edit]

string TeammateName 
float TeammateNameStrWidth 
int NumGoldDaggers 
int NumSilverDaggers 

Instance functions[edit]

DisplayScoreBonus[edit]

function DisplayScoreBonus (Object.Vector2D Pos)


DisplayScoring[edit]

function DisplayScoring ()

Overrides: UTHUD.DisplayScoring


DrawPlayerBeacon[edit]

function DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Object.Vector CameraPosition, Object.Vector ScreenLoc)

Overrides: UTHUD.DrawPlayerBeacon

Draw postrenderfor team beacon for an on-foot player

DrawTeammateBackground[edit]

function DrawTeammateBackground (Object.Vector2D Pos, float TeammateNameWidth, float NumDaggersWidth)