I don't need to test my programs. I have an error-correcting modem.

UE3:UTBetrayalHUD (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTBetrayalHUD
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

CoinCountPosition

Type: Object.Vector2D

Position to draw the player's current coin count

Default value:

Member Value
X 0.5
Y 0.0

DaggerHeight

Type: int

width / height of dagger icon *

Default value: 28

DaggerSpacing

Type: float

spacing between individual daggers *

Default value: 7.0

DaggerTexCoords

Type: UIRoot.TextureCoordinates

Coordinates of dagger texture

Default value:

Member Value
U 262.0
UL 16.0
V 53.0
VL 28.0

DaggerWidth

Type: int

width / height of dagger icon *

Default value: 16

DaggerYPadding

Type: float

spacing between top of background and names/daggers *

Default value: 3.6

FreelanceString

Type: string

Modifiers: localized


Default value: "Freelance"

LastCoinCount

Type: int

Coin count at the time of the previous display

NameFontSize

Type: int

font size for teammates *

Default value: 1

NameYPadding

Type: float

spacing between top of background and names/daggers *

Default value: 6.0

PotString

Type: string

Modifiers: localized


Default value: "Pot"

PotValPadding

Type: int

padding for the last row of text *

Default value: 7

RogueString

Type: string

Modifiers: localized


Default value: "Rogue"

SilverDaggerOffset

Type: float

spacing between silver and gold daggers *

Default value: 10.0

TeammateSpacing

Type: float

spacing between individual teammates

Default value: -3.0

YFudgeValue

Type: int

spacing from above hud *

Default value: 10

Structs

TeammateHudInfo

string TeammateName 
float TeammateNameStrWidth 
int NumGoldDaggers 
int NumSilverDaggers 

Instance functions

DisplayScoreBonus

function DisplayScoreBonus (Object.Vector2D Pos)


DisplayScoring

function DisplayScoring ()

Overrides: UTHUD.DisplayScoring


DrawPlayerBeacon

function DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Object.Vector CameraPosition, Object.Vector ScreenLoc)

Overrides: UTHUD.DrawPlayerBeacon

Draw postrenderfor team beacon for an on-foot player

DrawTeammateBackground

function DrawTeammateBackground (Object.Vector2D Pos, float TeammateNameWidth, float NumDaggersWidth)