There is no spoon

Difference between revisions of "UE3:UTBetrayalPawn (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: UT3 Titan Pack classes)
 
(No difference)

Latest revision as of 01:24, 16 August 2009

UT3 Object >> Actor >> Pawn >> GamePawn >> UTPawn >> UTBetrayalPawn
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AnnouncerSoundCue[edit]

Type: SoundCue

cue used for TeamInvitations

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'

bTeamInvitation[edit]

Type: bool


Count[edit]

Type: int


CurrentAnnouncementComponent[edit]

Type: AudioComponent

currently playing TeamInvitation AudioComponent

EndTeamSound[edit]

Type: SoundCue


TeamInvitationSound[edit]

Type: SoundCue


Default values[edit]

Property Value
bPostRenderOtherTeam True

Subobjects[edit]

AmbientSoundComponent[edit]

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent

No new values.

AmbientSoundComponent2[edit]

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent2

No new values.

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTPawn.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTPawn.CollisionCylinder

No new values.

DeathVisionLightEnv[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.DeathVisionLightEnv

No new values.

FirstPersonArms[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms

Property Value
Animations AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms.MeshSequenceA'

FirstPersonArms2[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms2

Property Value
Animations AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms2.MeshSequenceB'

GooDeath[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTPawn.GooDeath

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.MyLightEnvironment

No new values.

OverlayMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.OverlayMeshComponent0

No new values.

WPawnSkeletalMeshComponent[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.WPawnSkeletalMeshComponent

No new values.

XRayEffectLightEnv[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.XRayEffectLightEnv

No new values.

Functions[edit]

Native functions[edit]

GetTeamNum[edit]

simulated native function byte GetTeamNum ()

Overrides: Pawn.GetTeamNum


Other instance functions[edit]

WeaponFired[edit]

simulated function WeaponFired (bool bViaReplication, optional Object.Vector HitLocation)

Overrides: UTPawn.WeaponFired

Called when a pawn's weapon has fired and is responsibile for delegating the creation off all of the different effects.

bViaReplication denotes if this call in as the result of the flashcount/flashlocation being replicated. It's used filter out when to make the effects.