UE3:UTAmbientSoundComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent
Package:
UTGame
This class in other games:

used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)

Default values

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
OcclusionCheckInterval 1.0

Events

OcclusionChanged

event OcclusionChanged (bool bNowOccluded)

Overrides: AudioComponent.OcclusionChanged

called when OcclusionCheckInterval > 0.0 and the occlusion status changes