My program doesn't have bugs. It just develops random features.
UE3:UTBetrayalPawn (UT3)
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
AnnouncerSoundCue
Type: SoundCue
cue used for TeamInvitations
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'
bTeamInvitation
Type: bool
Count
Type: int
CurrentAnnouncementComponent
Type: AudioComponent
currently playing TeamInvitation AudioComponent
EndTeamSound
Type: SoundCue
TeamInvitationSound
Type: SoundCue
Default values
Property | Value |
---|---|
bPostRenderOtherTeam | True |
Subobjects
AmbientSoundComponent
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent
No new values.
AmbientSoundComponent2
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent2
No new values.
Arrow
Class: Engine.ArrowComponent
Inherits from: UTPawn.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTPawn.CollisionCylinder
No new values.
DeathVisionLightEnv
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.DeathVisionLightEnv
No new values.
FirstPersonArms
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms.MeshSequenceA' |
FirstPersonArms2
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms2
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms2.MeshSequenceB' |
GooDeath
Class: Engine.ParticleSystemComponent
Inherits from: UTPawn.GooDeath
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.MyLightEnvironment
No new values.
OverlayMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.OverlayMeshComponent0
No new values.
WPawnSkeletalMeshComponent
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.WPawnSkeletalMeshComponent
No new values.
XRayEffectLightEnv
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.XRayEffectLightEnv
No new values.
Functions
Native functions
GetTeamNum
Overrides: Pawn.GetTeamNum
Other instance functions
WeaponFired
Overrides: UTPawn.WeaponFired
Called when a pawn's weapon has fired and is responsibile for delegating the creation off all of the different effects.
bViaReplication denotes if this call in as the result of the flashcount/flashlocation being replicated. It's used filter out when to make the effects.