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Difference between revisions of "UE3:UTDeathMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "wurde getötet von"
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'''Default value:''' "was killed by"
  
 
====SomeoneString====
 
====SomeoneString====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "irgendjemand"
+
'''Default value:''' "someone"
  
 
===Internal variables===
 
===Internal variables===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTDeathMessage
Package: 
UTGame
Direct subclass:
UTTeamDeathMessage
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Message'[edit]

KilledString[edit]

Type: string

Modifiers: localized


Default value: "was killed by"

SomeoneString[edit]

Type: string

Modifiers: localized


Default value: "someone"

Internal variables[edit]

bNoConsoleDeathMessages[edit]

Type: bool

Modifiers: config


Default values[edit]

Property Value
bIsSpecial False
DrawColor
Member Value
A 255
B 0
G 0
R 255

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetConsoleColor[edit]

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString