The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTLocalMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage |
- Package:
- UTGame
- Direct subclasses:
- UTScavengerMessage, UTWarfareBarricadeMessage, UTStealthVehicleMessage, UTCTFHUDMessage, UTCarriedObjectMessage, UTFirstBloodMessage, UTDeathMessage, UTDeployableMessage, UTDuelMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTOnslaughtBlueCoreMessage, UTOnslaughtHUDMessage, UTOnslaughtMessage, UTPickupMessage, UTPowerupRewardMessage, UTSPMAMessage, UTSayMsg, UTScriptedVoiceMessage, UTStartupMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWeaponRewardMessage, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponSwitchMessage, UTBetrayalMessage, UTGreedMessage, UTHeroMessage, UTHeroRewardMessage
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AnnouncementDelay[edit]
Type: float
Delay before playing announcement
AnnouncementPriority[edit]
Type: int
Used for ordering messages in announcement queue
AnnouncementVolume[edit]
Type: float
Volume multiplier for announcements
Default value: 2.0
bShowPortrait[edit]
Type: bool
Show PRI's HUD portrait when this message is played
MessageArea[edit]
Type: int
Message area on HUD (index into UTHUD.MessageOffset[])
Default value: 1
Default values[edit]
Property | Value |
---|---|
bIsConsoleMessage | False |
Static functions[edit]
AddAnnouncement[edit]
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
AnnouncementLevel[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
GetPos[edit]
Overrides: LocalMessage.GetPos
KilledByVictoryMessage[edit]
ShouldBeRemoved[edit]
static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
Allow messages to remove themselves if they are superfluous because of newly added message