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UE3:UTLocalMessage (UDK)
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Object >> LocalMessage >> UTLocalMessage |
- Package:
- UTGame
- Direct subclasses:
- UTCarriedObjectMessage, UTCTFHUDMessage, UTDeathMessage, UTFirstBloodMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTPickupMessage, UTPowerupRewardMessage, UTSayMsg, UTScavengerMessage, UTScriptedVoiceMessage, UTStartupMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponRewardMessage, UTWeaponSwitchMessage
- This class in other games:
- UT3
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Properties[edit]
AnnouncementDelay[edit]
Type: float
Delay before playing announcement
AnnouncementPriority[edit]
Type: int
Used for ordering messages in announcement queue
AnnouncementVolume[edit]
Type: float
Volume multiplier for announcements
Default value: 2.0
bShowPortrait[edit]
Type: bool
Show PRI's HUD portrait when this message is played
MessageArea[edit]
Type: int
Message area on HUD (index into UTHUD.MessageOffset[])
Default value: 1
Static functions[edit]
AddAnnouncement[edit]
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
AnnouncementLevel[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
GetPos[edit]
Overrides: LocalMessage.GetPos
KilledByVictoryMessage[edit]
ShouldBeRemoved[edit]
static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
Allow messages to remove themselves if they are superfluous because of newly added message