I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTLastSecondMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTLastSecondMessage
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

LastSecondBlue[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Blue!"

LastSecondRed[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Red!"

Default values[edit]

Property Value
AnnouncementPriority 12
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 2
MessageArea 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString