Gah - a solution with more questions. – EntropicLqd
UE3:UTVictoryMessage (UDK)
Object >> LocalMessage >> UTLocalMessage >> UTVictoryMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
VictorySounds[edit]
Type: SoundNodeWave
Array size: 6
Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_FlawlessVictory'
Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_HumiliatingDefeat'
Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveWonTheMatch'
Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouHaveLostTheMatch'
Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamWinsTheMatch'
Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamWinsTheMatch'
Default values[edit]
Property | Value |
---|---|
MessageArea | 2 |
Static functions[edit]
AddAnnouncement[edit]
Overrides: UTLocalMessage.AddAnnouncement
kill all queued messages and play immediately
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive