Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVehicleMessage (UDK)
![]() |
Object >> LocalMessage >> UTLocalMessage >> UTVehicleMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
CustomMessageArea[edit]
DrawColors[edit]
Type: array<Object.Color>
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 160 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 3:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 4:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Default value, index 5:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
MessageAnnouncements[edit]
Type: array<SoundNodeWave>
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hijacked'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_CarJacked'
MessageText[edit]
Modifiers: localized
Default value, index 0: "Viper self destruct system not yet engaged."
Default value, index 1: "Vehicle is Locked."
Default value, index 2: "You are in the way of a vehicle spawning."
Default value, index 3: "Leviathan is online."
Default value, index 4: "Hijacked!"
Default value, index 5: "Carjacked!"
Default values[edit]
Property | Value |
---|---|
AnnouncementPriority | 5 |
bIsConsoleMessage | False |
bIsPartiallyUnique | True |
FontSize | 2 |
MessageArea | 2 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetColor[edit]
Overrides: LocalMessage.GetColor
GetString[edit]
Overrides: LocalMessage.GetString