UE3:UTVoice (UDK)
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Object >> LocalMessage >> UTLocalMessage >> UTVoice |
- Package:
- UTGame
- Direct subclass:
- UTVoice_Robot
- This class in other games:
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Constants
ORBKILLINDEXSTART
Value: 500
Index offsets for message groups
ACKINDEXSTART
Value: 600
FRIENDLYFIREINDEXSTART
Value: 700
GOTYOURBACKINDEXSTART
Value: 800
NEEDOURFLAGINDEXSTART
Value: 900
SNIPERINDEXINDEXSTART
Value: 1000
LOCATIONUPDATEINDEXSTART
Value: 1100
INPOSITIONINDEXSTART
Value: 1200
ENEMYSTATUSINDEXSTART
Value: 1300
KILLEDVEHICLEINDEXSTART
Value: 1400
ENEMYFLAGCARRIERINDEXSTART
Value: 1500
HOLDINGFLAGINDEXSTART
Value: 1600
AREASECUREINDEXSTART
Value: 1700
GOTOURFLAGINDEXSTART
Value: 1900
NODECONSTRUCTEDINDEXSTART
Value: 2000
Properties
AckSounds
Type: array<SoundNodeWave>
AreaSecureSounds
Type: array<SoundNodeWave>
EnemyFlagCarrierHereSound
Type: SoundNodeWave
EnemyFlagCarrierHighSound
Type: SoundNodeWave
EnemyFlagCarrierLowSound
Type: SoundNodeWave
EnemyFlagCarrierSound
Type: SoundNodeWave
EnemyOrbCarrierSound
Type: SoundNodeWave
FriendlyFireSounds
Type: array<SoundNodeWave>
GotOurFlagSound
Type: SoundNodeWave
GotYourBackSounds
Type: array<SoundNodeWave>
HaveFlagSounds
Type: array<SoundNodeWave>
HaveOrbSounds
Type: array<SoundNodeWave>
IncomingSound
Type: SoundNodeWave
InPositionSounds
Type: array<SoundNodeWave>
LocationSpeechOffset
Type: int
Offset into actor specific location speech array
MidfieldSound
Type: SoundNodeWave
NeedOurFlagSounds
Type: array<SoundNodeWave>
OrbKillSounds
Type: array<SoundNodeWave>
SniperSounds
Type: array<SoundNodeWave>
Default values
Property | Value |
---|---|
AnnouncementDelay | 0.75 |
AnnouncementPriority | -1 |
bIsConsoleMessage | False |
bShowPortrait | True |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
AllowVoiceMessage
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
EnemySound
GetAckMessageIndex
GetFriendlyFireMessageIndex
GetGotYourBackMessageIndex
GetMessageIndex
GetNeedOurFlagMessageIndex
GetOrbKillMessageIndex
GetString
Overrides: LocalMessage.GetString
InitCombatUpdate
InitSniperUpdate
InitStatusUpdate
KilledVehicleSound
SendEnemyFlagCarrierHereUpdate
SendEnemyStatusUpdate
SendInPositionMessage
SendKilledVehicleMessage
SendLocalizedMessage
SendLocationUpdate
SendVoiceMessage
SetHoldingFlagUpdate
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Kill regular voice messages if doing banter, or if there are too many voice messages in front of them