UE3:UTVoice (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTVoice |
- Package:
- UTGame
- Direct subclasses:
- UTVoice_Reaper, UTVoice_DefaultFemale, UTVoice_NecrisMale, UTVoice_Robot, UTVoice_Akasha, UTVoice_Bishop, UTVoice_DefaultMale, UTVoice_Krall, UTVoice_Lauren, UTVoice_Othello
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants
TAUNTINDEXSTART
Value: 0
Index offsets for message groups
WEAPONTAUNTINDEXSTART
Value: 100
ENCOURAGEMENTINDEXSTART
Value: 200
MANDOWNINDEXSTART
Value: 300
FLAGKILLINDEXSTART
Value: 400
ORBKILLINDEXSTART
Value: 500
ACKINDEXSTART
Value: 600
FRIENDLYFIREINDEXSTART
Value: 700
GOTYOURBACKINDEXSTART
Value: 800
NEEDOURFLAGINDEXSTART
Value: 900
SNIPERINDEXINDEXSTART
Value: 1000
LOCATIONUPDATEINDEXSTART
Value: 1100
INPOSITIONINDEXSTART
Value: 1200
ENEMYSTATUSINDEXSTART
Value: 1300
KILLEDVEHICLEINDEXSTART
Value: 1400
ENEMYFLAGCARRIERINDEXSTART
Value: 1500
HOLDINGFLAGINDEXSTART
Value: 1600
AREASECUREINDEXSTART
Value: 1700
UNDERATTACKINDEXSTART
Value: 1800
GOTOURFLAGINDEXSTART
Value: 1900
NODECONSTRUCTEDINDEXSTART
Value: 2000
Properties
AckSounds
Type: array<SoundNodeWave>
AreaSecureSounds
Type: array<SoundNodeWave>
EncouragementSounds
Type: array<SoundNodeWave>
EnemyFlagCarrierHereSound
Type: SoundNodeWave
EnemyFlagCarrierHighSound
Type: SoundNodeWave
EnemyFlagCarrierLowSound
Type: SoundNodeWave
EnemyFlagCarrierSound
Type: SoundNodeWave
EnemyOrbCarrierSound
Type: SoundNodeWave
FlagKillSounds
Type: array<SoundNodeWave>
FriendlyFireSounds
Type: array<SoundNodeWave>
GotOurFlagSound
Type: SoundNodeWave
GotYourBackSounds
Type: array<SoundNodeWave>
HaveFlagSounds
Type: array<SoundNodeWave>
HaveOrbSounds
Type: array<SoundNodeWave>
IncomingSound
Type: SoundNodeWave
InPositionSounds
Type: array<SoundNodeWave>
LocationSpeechOffset
Type: int
Offset into actor specific location speech array
ManDownSounds
Type: array<SoundNodeWave>
MatureTauntSounds
Type: array<SoundNodeWave>
MidfieldSound
Type: SoundNodeWave
NeedOurFlagSounds
Type: array<SoundNodeWave>
OrbKillSounds
Type: array<SoundNodeWave>
SniperSounds
Type: array<SoundNodeWave>
TauntAnimSoundMap
Type: array<TauntAnimSound>
Mapping from taunt animations to sounds to play.
TauntSounds
Type: array<SoundNodeWave>
UnderAttackSounds
Type: array<SoundNodeWave>
WeaponTauntSounds
Type: SoundNodeWave
Array size: 20
Default values
Property | Value |
---|---|
AnnouncementDelay | 0.75 |
AnnouncementPriority | -1 |
bShowPortrait | True |
Structs
TauntAnimSound
The set of taunt sounds that we pick from when a specific taunt animation is played.
- name EmoteTag
- Matches the EmoteTag property of the EmoteInfo struct in FamilyInfo.
- array<int> TauntSoundIndex
- Indexes into the TauntSounds array.
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
AllowVoiceMessage
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientPlayTauntAnim
Used to play a voice taunt that matches a taunt animation.
ClientReceive
Overrides: LocalMessage.ClientReceive
EnemySound
GetAckMessageIndex
GetEncouragementMessageIndex
GetFlagKillMessageIndex
GetFriendlyFireMessageIndex
GetGotYourBackMessageIndex
GetManDownMessageIndex
GetMessageIndex
GetNeedOurFlagMessageIndex
GetOrbKillMessageIndex
GetString
Overrides: LocalMessage.GetString
GetTauntMessageIndex
InitCombatUpdate
InitSniperUpdate
InitStatusUpdate
KilledVehicleSound
NodeConstructedSound
SendEnemyFlagCarrierHereUpdate
SendEnemyStatusUpdate
SendInPositionMessage
SendKilledVehicleMessage
SendLocalizedMessage
SendLocationUpdate
SendNodeConstructedMessage
SendVoiceForTauntAnim
Used to play a voice taunt that matches a taunt animation.
SendVoiceMessage
SetHoldingFlagUpdate
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Kill regular voice messages if doing banter, or if there are too many voice messages in front of them