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UE3:UTVoice (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTVoice |
Contents
- 1 Constants
- 1.1 TAUNTINDEXSTART
- 1.2 WEAPONTAUNTINDEXSTART
- 1.3 ENCOURAGEMENTINDEXSTART
- 1.4 MANDOWNINDEXSTART
- 1.5 FLAGKILLINDEXSTART
- 1.6 ORBKILLINDEXSTART
- 1.7 ACKINDEXSTART
- 1.8 FRIENDLYFIREINDEXSTART
- 1.9 GOTYOURBACKINDEXSTART
- 1.10 NEEDOURFLAGINDEXSTART
- 1.11 SNIPERINDEXINDEXSTART
- 1.12 LOCATIONUPDATEINDEXSTART
- 1.13 INPOSITIONINDEXSTART
- 1.14 ENEMYSTATUSINDEXSTART
- 1.15 KILLEDVEHICLEINDEXSTART
- 1.16 ENEMYFLAGCARRIERINDEXSTART
- 1.17 HOLDINGFLAGINDEXSTART
- 1.18 AREASECUREINDEXSTART
- 1.19 UNDERATTACKINDEXSTART
- 1.20 GOTOURFLAGINDEXSTART
- 1.21 NODECONSTRUCTEDINDEXSTART
- 2 Properties
- 2.1 AckSounds
- 2.2 AreaSecureSounds
- 2.3 EncouragementSounds
- 2.4 EnemyFlagCarrierHereSound
- 2.5 EnemyFlagCarrierHighSound
- 2.6 EnemyFlagCarrierLowSound
- 2.7 EnemyFlagCarrierSound
- 2.8 EnemyOrbCarrierSound
- 2.9 FlagKillSounds
- 2.10 FriendlyFireSounds
- 2.11 GotOurFlagSound
- 2.12 GotYourBackSounds
- 2.13 HaveFlagSounds
- 2.14 HaveOrbSounds
- 2.15 IncomingSound
- 2.16 InPositionSounds
- 2.17 LocationSpeechOffset
- 2.18 ManDownSounds
- 2.19 MatureTauntSounds
- 2.20 MidfieldSound
- 2.21 NeedOurFlagSounds
- 2.22 OrbKillSounds
- 2.23 SniperSounds
- 2.24 TauntAnimSoundMap
- 2.25 TauntSounds
- 2.26 UnderAttackSounds
- 2.27 WeaponTauntSounds
- 2.28 Default values
- 3 Structs
- 4 Static functions
- 4.1 AddAnnouncement
- 4.2 AllowVoiceMessage
- 4.3 AnnouncementSound
- 4.4 ClientPlayTauntAnim
- 4.5 ClientReceive
- 4.6 EnemySound
- 4.7 GetAckMessageIndex
- 4.8 GetEncouragementMessageIndex
- 4.9 GetFlagKillMessageIndex
- 4.10 GetFriendlyFireMessageIndex
- 4.11 GetGotYourBackMessageIndex
- 4.12 GetManDownMessageIndex
- 4.13 GetMessageIndex
- 4.14 GetNeedOurFlagMessageIndex
- 4.15 GetOrbKillMessageIndex
- 4.16 GetString
- 4.17 GetTauntMessageIndex
- 4.18 InitCombatUpdate
- 4.19 InitSniperUpdate
- 4.20 InitStatusUpdate
- 4.21 KilledVehicleSound
- 4.22 NodeConstructedSound
- 4.23 SendEnemyFlagCarrierHereUpdate
- 4.24 SendEnemyStatusUpdate
- 4.25 SendInPositionMessage
- 4.26 SendKilledVehicleMessage
- 4.27 SendLocalizedMessage
- 4.28 SendLocationUpdate
- 4.29 SendNodeConstructedMessage
- 4.30 SendVoiceForTauntAnim
- 4.31 SendVoiceMessage
- 4.32 SetHoldingFlagUpdate
- 4.33 ShouldBeRemoved
- Package:
- UTGame
- Direct subclasses:
- UTVoice_Reaper, UTVoice_DefaultFemale, UTVoice_NecrisMale, UTVoice_Robot, UTVoice_Akasha, UTVoice_Bishop, UTVoice_DefaultMale, UTVoice_Krall, UTVoice_Lauren, UTVoice_Othello
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants[edit]
TAUNTINDEXSTART[edit]
Value: 0
Index offsets for message groups
WEAPONTAUNTINDEXSTART[edit]
Value: 100
ENCOURAGEMENTINDEXSTART[edit]
Value: 200
MANDOWNINDEXSTART[edit]
Value: 300
FLAGKILLINDEXSTART[edit]
Value: 400
ORBKILLINDEXSTART[edit]
Value: 500
ACKINDEXSTART[edit]
Value: 600
FRIENDLYFIREINDEXSTART[edit]
Value: 700
GOTYOURBACKINDEXSTART[edit]
Value: 800
NEEDOURFLAGINDEXSTART[edit]
Value: 900
SNIPERINDEXINDEXSTART[edit]
Value: 1000
LOCATIONUPDATEINDEXSTART[edit]
Value: 1100
INPOSITIONINDEXSTART[edit]
Value: 1200
ENEMYSTATUSINDEXSTART[edit]
Value: 1300
KILLEDVEHICLEINDEXSTART[edit]
Value: 1400
ENEMYFLAGCARRIERINDEXSTART[edit]
Value: 1500
HOLDINGFLAGINDEXSTART[edit]
Value: 1600
AREASECUREINDEXSTART[edit]
Value: 1700
UNDERATTACKINDEXSTART[edit]
Value: 1800
GOTOURFLAGINDEXSTART[edit]
Value: 1900
NODECONSTRUCTEDINDEXSTART[edit]
Value: 2000
Properties[edit]
AckSounds[edit]
Type: array<SoundNodeWave>
AreaSecureSounds[edit]
Type: array<SoundNodeWave>
EncouragementSounds[edit]
Type: array<SoundNodeWave>
EnemyFlagCarrierHereSound[edit]
Type: SoundNodeWave
EnemyFlagCarrierHighSound[edit]
Type: SoundNodeWave
EnemyFlagCarrierLowSound[edit]
Type: SoundNodeWave
EnemyFlagCarrierSound[edit]
Type: SoundNodeWave
EnemyOrbCarrierSound[edit]
Type: SoundNodeWave
FlagKillSounds[edit]
Type: array<SoundNodeWave>
FriendlyFireSounds[edit]
Type: array<SoundNodeWave>
GotOurFlagSound[edit]
Type: SoundNodeWave
GotYourBackSounds[edit]
Type: array<SoundNodeWave>
HaveFlagSounds[edit]
Type: array<SoundNodeWave>
HaveOrbSounds[edit]
Type: array<SoundNodeWave>
IncomingSound[edit]
Type: SoundNodeWave
InPositionSounds[edit]
Type: array<SoundNodeWave>
LocationSpeechOffset[edit]
Type: int
Offset into actor specific location speech array
ManDownSounds[edit]
Type: array<SoundNodeWave>
MatureTauntSounds[edit]
Type: array<SoundNodeWave>
MidfieldSound[edit]
Type: SoundNodeWave
NeedOurFlagSounds[edit]
Type: array<SoundNodeWave>
OrbKillSounds[edit]
Type: array<SoundNodeWave>
SniperSounds[edit]
Type: array<SoundNodeWave>
TauntAnimSoundMap[edit]
Type: array<TauntAnimSound>
Mapping from taunt animations to sounds to play.
TauntSounds[edit]
Type: array<SoundNodeWave>
UnderAttackSounds[edit]
Type: array<SoundNodeWave>
WeaponTauntSounds[edit]
Type: SoundNodeWave
Array size: 20
Default values[edit]
Property | Value |
---|---|
AnnouncementDelay | 0.75 |
AnnouncementPriority | -1 |
bShowPortrait | True |
Structs[edit]
TauntAnimSound[edit]
The set of taunt sounds that we pick from when a specific taunt animation is played.
- name EmoteTag
- Matches the EmoteTag property of the EmoteInfo struct in FamilyInfo.
- array<int> TauntSoundIndex
- Indexes into the TauntSounds array.
Static functions[edit]
AddAnnouncement[edit]
Overrides: UTLocalMessage.AddAnnouncement
AllowVoiceMessage[edit]
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientPlayTauntAnim[edit]
Used to play a voice taunt that matches a taunt animation.
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
EnemySound[edit]
GetAckMessageIndex[edit]
GetEncouragementMessageIndex[edit]
GetFlagKillMessageIndex[edit]
GetFriendlyFireMessageIndex[edit]
GetGotYourBackMessageIndex[edit]
GetManDownMessageIndex[edit]
GetMessageIndex[edit]
GetNeedOurFlagMessageIndex[edit]
GetOrbKillMessageIndex[edit]
GetString[edit]
Overrides: LocalMessage.GetString
GetTauntMessageIndex[edit]
InitCombatUpdate[edit]
InitSniperUpdate[edit]
InitStatusUpdate[edit]
KilledVehicleSound[edit]
NodeConstructedSound[edit]
SendEnemyFlagCarrierHereUpdate[edit]
SendEnemyStatusUpdate[edit]
SendInPositionMessage[edit]
SendKilledVehicleMessage[edit]
SendLocalizedMessage[edit]
SendLocationUpdate[edit]
SendNodeConstructedMessage[edit]
SendVoiceForTauntAnim[edit]
Used to play a voice taunt that matches a taunt animation.
SendVoiceMessage[edit]
SetHoldingFlagUpdate[edit]
ShouldBeRemoved[edit]
Overrides: UTLocalMessage.ShouldBeRemoved
Kill regular voice messages if doing banter, or if there are too many voice messages in front of them