Cogito, ergo sum

UE3:UTVoice_DefaultMale (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_DefaultMale
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AckSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Acknowledged'
AckSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Affirmative'
AckSounds[2] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotIt'
AckSounds[3] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_OnIt'
AckSounds[4] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Roger'
AckSounds[5] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_RogerThat'
AckSounds[6] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnIt'
AreaSecureSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AllClear'
AreaSecureSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AreaSecure'
EncouragementSounds[0] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodOne'
EncouragementSounds[1] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodShot'
EncouragementSounds[2] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NiceShot'
EncouragementSounds[3] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KeepItUp'
EncouragementSounds[4] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
EncouragementSounds[5] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
EncouragementSounds[6] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Nice'
EncouragementSounds[7] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HolyShit'
EnemyFlagCarrierHereSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierHere'
EnemyFlagCarrierHighSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingLow'
EnemyFlagCarrierSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrier'
EnemyOrbCarrierSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrier'
FlagKillSounds[0] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NailedTheFlagCarrier'
FlagKillSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierDown'
FriendlyFireSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_YourTeam'
FriendlyFireSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SameTeam'
FriendlyFireSounds[2] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeam'
FriendlyFireSounds[3] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeamIdiot'
FriendlyFireSounds[4] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_FriendlyFire'
GotOurFlagSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotOurFlag'
GotYourBackSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotYourBack'
GotYourBackSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotYourBack'
GotYourBackSounds[2] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_CoveringYou'
HaveFlagSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheFlag'
HaveFlagSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheFlag'
HaveOrbSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheOrb'
HaveOrbSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheOrb'
IncomingSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Incoming'
InPositionSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImInPosition'
InPositionSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InPosition'
ManDownSounds[0] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ICantFeelMyLegs'
ManDownSounds[1] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImGoingDown'
ManDownSounds[2] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
ManDownSounds[3] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
ManDownSounds[4] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
ManDownSounds[5] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_SonOfABitch'
MidfieldSound SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Midfield'
NeedOurFlagSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SomebodyGetOurFlagBack'
OrbKillSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrierDown'
SniperSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Sniper'
SniperSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SuppressTheSniper'
TauntAnimSoundMap[0]
Member Value
EmoteTag 'TauntA'
TauntSoundIndex
  1. 1
  2. 12
  3. 16
  4. 22
TauntAnimSoundMap[1]
Member Value
EmoteTag 'TauntB'
TauntSoundIndex
  1. 4
  2. 5
  3. 17
TauntAnimSoundMap[2]
Member Value
EmoteTag 'TauntC'
TauntSoundIndex
  1. 3
  2. 9
  3. 16
  4. 20
TauntAnimSoundMap[3]
Member Value
EmoteTag 'TauntD'
TauntSoundIndex
  1. 13
  2. 8
  3. 11
  4. 18
TauntAnimSoundMap[4]
Member Value
EmoteTag 'TauntE'
TauntSoundIndex
  1. 7
  2. 10
  3. 15
  4. 19
TauntAnimSoundMap[5]
Member Value
EmoteTag 'TauntF'
TauntSoundIndex
  1. 2
  2. 6
  3. 14
  4. 21
TauntSounds[0] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_AndStayDown'
TauntSounds[1] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_BadNews'
TauntSounds[2] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DamnImGood'
TauntSounds[3] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FYeah'
TauntSounds[4] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImOnFire'
TauntSounds[5] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhSmack'
TauntSounds[6] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasNasty'
TauntSounds[7] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WhoWantsSome'
TauntSounds[8] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DeathWarrantEnforced'
TauntSounds[9] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FeelImpact'
TauntSounds[10] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HoldStillDammit'
TauntSounds[11] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WelcomeToBasicTraining'
TauntSounds[12] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Impossible'
TauntSounds[13] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KIA'
TauntSounds[14] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_MadeMyPoint'
TauntSounds[15] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Next'
TauntSounds[16] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
TauntSounds[17] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Ownage'
TauntSounds[18] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Sick'
TauntSounds[19] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_StepAside'
TauntSounds[20] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TakeIt'
TauntSounds[21] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
TauntSounds[22] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TryThatAgain'
UnderAttackSounds[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_UnderHeavyAttack'
UnderAttackSounds[1] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImBeingOverrun'
UnderAttackSounds[2] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImTakingHeavyFire'
UnderAttackSounds[3] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedBackup'
UnderAttackSounds[4] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedSomeBackup'
WeaponTauntSounds[0] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Biohazard'
WeaponTauntSounds[1] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GreenIsYourColor'
WeaponTauntSounds[2] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OneShotOneKill'
WeaponTauntSounds[3] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_RightBetweenTheEyes'
WeaponTauntSounds[4] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Shocking'
WeaponTauntSounds[5] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasMessy'
WeaponTauntSounds[6] SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FlakAttack'

Static functions[edit]

GetEncouragementMessageIndex[edit]

static function int GetEncouragementMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, name Messagetype)

Overrides: UTVoice.GetEncouragementMessageIndex