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UE3:UTVoice_Lauren (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Lauren |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AckSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Affirmative' | ||||||
AckSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_GotIt' | ||||||
AckSounds[2] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_RogerThat' | ||||||
AckSounds[3] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnIt' | ||||||
AreaSecureSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AllClear' | ||||||
AreaSecureSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_AreaSecure' | ||||||
EncouragementSounds[0] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Impressive' | ||||||
EncouragementSounds[1] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GoodJobKeepItUp' | ||||||
EncouragementSounds[2] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah' | ||||||
EncouragementSounds[3] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt' | ||||||
EncouragementSounds[4] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah' | ||||||
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier' | ||||||
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingHigh' | ||||||
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierGoingLow' | ||||||
EnemyFlagCarrierSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrier' | ||||||
EnemyOrbCarrierSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrier' | ||||||
FlagKillSounds[0] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_NailedTheFlagCarrier' | ||||||
FlagKillSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyFlagCarrierDown' | ||||||
FriendlyFireSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_YourTeam' | ||||||
FriendlyFireSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SameTeam' | ||||||
FriendlyFireSounds[2] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeam' | ||||||
FriendlyFireSounds[3] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImOnYourTeamIdiot' | ||||||
GotOurFlagSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotOurFlag' | ||||||
GotYourBackSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotYourBack' | ||||||
GotYourBackSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_CoveringYou' | ||||||
HaveFlagSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheFlag' | ||||||
HaveFlagSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheFlag' | ||||||
HaveOrbSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IHaveTheOrb' | ||||||
HaveOrbSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_IveGotTheOrb' | ||||||
IncomingSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Incoming' | ||||||
InPositionSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImInPosition' | ||||||
InPositionSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_InPosition' | ||||||
LocationSpeechOffset | 1 | ||||||
ManDownSounds[0] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ICantFeelMyLegs' | ||||||
ManDownSounds[1] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImDown' | ||||||
ManDownSounds[2] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IllRememberThat' | ||||||
ManDownSounds[3] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImHit' | ||||||
ManDownSounds[4] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Medic' | ||||||
MidfieldSound | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Midfield' | ||||||
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_SombodyGetOurFlagBack' | ||||||
OrbKillSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_EnemyOrbCarrierDown' | ||||||
SniperSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_Sniper' | ||||||
TauntAnimSoundMap[0] |
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TauntAnimSoundMap[1] |
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TauntAnimSoundMap[2] |
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TauntAnimSoundMap[3] |
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TauntAnimSoundMap[4] |
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TauntAnimSoundMap[5] |
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TauntSounds[0] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AndStayDown' | ||||||
TauntSounds[1] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ANewLow' | ||||||
TauntSounds[2] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouEvenTrying' | ||||||
TauntSounds[3] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_AreYouKiddingMe' | ||||||
TauntSounds[4] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_BottomFeeder' | ||||||
TauntSounds[5] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DuckFasterNextTime' | ||||||
TauntSounds[6] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HellYeah' | ||||||
TauntSounds[7] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_HoldStillDamnit' | ||||||
TauntSounds[8] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ImSorryDidIBreakYourConcentration' | ||||||
TauntSounds[9] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IronGuard_a' | ||||||
TauntSounds[10] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_JustHoldStillAndIllMakeItQuick' | ||||||
TauntSounds[11] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Next' | ||||||
TauntSounds[12] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack' | ||||||
TauntSounds[13] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhSmack_alt' | ||||||
TauntSounds[14] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OhYeah' | ||||||
TauntSounds[15] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Sick' | ||||||
TauntSounds[16] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_StillNotAsGoodAsMe' | ||||||
TauntSounds[17] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TargetEliminated' | ||||||
TauntSounds[18] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryThatAgain' | ||||||
TauntSounds[19] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_TryTurningTheSafetyOff' | ||||||
TauntSounds[20] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_WhatAMess' | ||||||
TauntSounds[21] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouBleedBetterThanYouShoot' | ||||||
TauntSounds[22] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouCantHandleARealWoman' | ||||||
TauntSounds[23] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_YouThinkYouhaveWhatItTakes' | ||||||
UnderAttackSounds[0] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_UnderHeavyAttack' | ||||||
UnderAttackSounds[1] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImBeingOverrun' | ||||||
UnderAttackSounds[2] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_ImTakingHeavyFire' | ||||||
UnderAttackSounds[3] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedBackup' | ||||||
UnderAttackSounds[4] | SoundNodeWave'A_Character_Lauren.BotStatus.A_BotStatus_Lauren_INeedSomeBackup' | ||||||
WeaponTauntSounds[0] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Biohazard' | ||||||
WeaponTauntSounds[1] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_GreenIsDefinitelyYourColor' | ||||||
WeaponTauntSounds[2] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_OneShotOneKill' | ||||||
WeaponTauntSounds[4] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_Shocking' | ||||||
WeaponTauntSounds[5] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_ThatWasMessy' | ||||||
WeaponTauntSounds[6] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_FlakAttack' | ||||||
WeaponTauntSounds[9] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_IThinkIveMadeMyPoint' | ||||||
WeaponTauntSounds[10] | SoundNodeWave'A_Character_Lauren.Taunts.A_Taunt_Lauren_DeathWarrantEnforced' |