Gah - a solution with more questions. – EntropicLqd

UE3:UTVoice_Robot (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Robot
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
AckSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Acknowledged'
AckSounds[1] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Affirmative'
AreaSecureSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_AreaSecure'
EnemyFlagCarrierHereSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierHere'
EnemyFlagCarrierHighSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingHigh'
EnemyFlagCarrierLowSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingLow'
EnemyFlagCarrierSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrier'
EnemyOrbCarrierSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrier'
FriendlyFireSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IncorrectTarget'
FriendlyFireSounds[1] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SameTeam'
GotOurFlagSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession'
GotYourBackSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IveGotYourBack'
GotYourBackSounds[1] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_GotYourBack'
GotYourBackSounds[2] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_CoveringYou'
HaveFlagSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession'
HaveOrbSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_OrbInPossession'
IncomingSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Incoming'
InPositionSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitInPosition'
LocationSpeechOffset 3
MidfieldSound SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Midfield'
NeedOurFlagSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession'
OrbKillSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrierDown'
SniperSounds[0] SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SurpressTheSniper'

Static functions[edit]

SendLocationUpdate[edit]

static function bool SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield)

Overrides: UTVoice.SendLocationUpdate

BeginSearchRoutine PlasmaCleanerBurningMoreEfficient

Zap_Alt TacticalAssessmentComplete UndesirableLosses