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UE3:UTVoice_Robot (UDK)
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Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Robot |
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Default values[edit]
Property | Value |
---|---|
AckSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Acknowledged' |
AckSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Affirmative' |
AreaSecureSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_AreaSecure' |
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierHere' |
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingHigh' |
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingLow' |
EnemyFlagCarrierSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrier' |
EnemyOrbCarrierSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrier' |
FriendlyFireSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IncorrectTarget' |
FriendlyFireSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SameTeam' |
GotOurFlagSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession' |
GotYourBackSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IveGotYourBack' |
GotYourBackSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_GotYourBack' |
GotYourBackSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_CoveringYou' |
HaveFlagSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession' |
HaveOrbSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_OrbInPossession' |
IncomingSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Incoming' |
InPositionSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitInPosition' |
LocationSpeechOffset | 3 |
MidfieldSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Midfield' |
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession' |
OrbKillSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrierDown' |
SniperSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SurpressTheSniper' |
Static functions[edit]
SendLocationUpdate[edit]
static function bool SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield)
Overrides: UTVoice.SendLocationUpdate
BeginSearchRoutine PlasmaCleanerBurningMoreEfficient
Zap_Alt TacticalAssessmentComplete UndesirableLosses