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UE3:UTLocalMessage (UDK)
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Object >> LocalMessage >> UTLocalMessage |
- Package:
- UTGame
- Direct subclasses:
- UTCarriedObjectMessage, UTCTFHUDMessage, UTDeathMessage, UTFirstBloodMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTPickupMessage, UTPowerupRewardMessage, UTSayMsg, UTScavengerMessage, UTScriptedVoiceMessage, UTStartupMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponRewardMessage, UTWeaponSwitchMessage
- This class in other games:
- UT3
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Properties
AnnouncementDelay
Type: float
Delay before playing announcement
AnnouncementPriority
Type: int
Used for ordering messages in announcement queue
AnnouncementVolume
Type: float
Volume multiplier for announcements
Default value: 2.0
bShowPortrait
Type: bool
Show PRI's HUD portrait when this message is played
MessageArea
Type: int
Message area on HUD (index into UTHUD.MessageOffset[])
Default value: 1
Static functions
AddAnnouncement
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
AnnouncementLevel
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
GetPos
Overrides: LocalMessage.GetPos
KilledByVictoryMessage
ShouldBeRemoved
static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
Allow messages to remove themselves if they are superfluous because of newly added message