I don't need to test my programs. I have an error-correcting modem.

UE3:UTCTFHUDMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTCTFHUDMessage
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'Message'[edit]

BothFlagsString[edit]

Type: string

Modifiers: localized


Default value: "Hold enemy flag until your flag is returned!"

EnemyHasFlagString[edit]

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString[edit]

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values[edit]

Property Value
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1.0
MessageArea 0

Static functions[edit]

AddAnnouncement[edit]

static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)

Overrides: UTLocalMessage.AddAnnouncement


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString