My program doesn't have bugs. It just develops random features.

UE3:UTTeamScoreMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> LocalMessage >> UTLocalMessage >> UTTeamScoreMessage
Package: 
UTGameContent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

PreScoreBlue[edit]

Type: string

Modifiers: localized


PreScoreNone[edit]

Type: string

Modifiers: localized


PreScoreRed[edit]

Type: string

Modifiers: localized


ScoreBlue[edit]

Type: string

Modifiers: localized


Default value: "scores for Blue!"

ScoreNone[edit]

Type: string

Modifiers: localized


Default value: "scores!"

ScoreRed[edit]

Type: string

Modifiers: localized


Default value: "scores for Red!"

TeamScoreSounds[edit]

Type: SoundNodeWave

Array size: 8


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamScores'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamScores'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamIncreasesTheirLead'

Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamIncreasesTheirLead'

Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamTakesTheLead'

Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamTakesTheLead'

Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hattrick'

Default values[edit]

Property Value
AnnouncementPriority 11
FontSize 2

Static functions[edit]

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString