Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTFirstBloodMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTFirstBloodMessage
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

FirstBloodString[edit]

Type: string

Modifiers: localized


Default value: "drew first blood!"

Default values[edit]

Property Value
AnnouncementPriority 9
DrawColor
Member Value
A 255
B 0
G 0
R 255
FontSize 2
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString