I don't need to test my programs. I have an error-correcting modem.
UE3:UTMultiKillMessage (UDK)
Object >> LocalMessage >> UTLocalMessage >> UTMultiKillMessage |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
KillSound[edit]
Type: SoundNodeWave
Array size: 5
Default value, index 0: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_DoubleKill'
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MultiKill'
Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MegaKill'
Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_UltraKill'
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_MonsterKill'
KillString[edit]
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "Multi Kill!"
Default value, index 2: "Mega Kill!!"
Default value, index 3: "ULTRA KILL!!"
Default value, index 4: "MONSTER KILL!!!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 3 | ||||||||||
MessageArea | 2 |
Static functions[edit]
AddAnnouncement[edit]
Overrides: UTLocalMessage.AddAnnouncement
move ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetString[edit]
Overrides: LocalMessage.GetString
ShouldBeRemoved[edit]
Overrides: UTLocalMessage.ShouldBeRemoved
Don't let multiple multikill messages stack up