Mostly Harmless

UE3:UTTeamGameMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTTeamGameMessage
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

AnnouncerSounds[edit]

Type: SoundNodeWave

Array size: 2


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnRed'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnBlue'

BlueDrawColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 32
R 10

RedDrawColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 10
G 32
R 255

RequestTeamSwapPostfix[edit]

Type: string

Modifiers: localized


Default value: "is requesting a team swap."

RequestTeamSwapPrefix[edit]

Type: string

Modifiers: localized


YouAreOnBlueMessage[edit]

Type: string

Modifiers: localized


Default value: "You are on the BLUE Team"

YouAreOnRedMessage[edit]

Type: string

Modifiers: localized


Default value: "You are on the RED Team"

Default values[edit]

Property Value
AnnouncementPriority 19
MessageArea 2

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetFontSize[edit]

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetPos[edit]

static function float GetPos (int Switch, HUD myHUD)

Overrides: UTLocalMessage.GetPos


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString