The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTStealthVehicleMessage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

ErrorSound[edit]

Type: SoundCue


Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

MessageText[edit]

Type: array<string>

Modifiers: localized


Default value, index 0: "Obstacle blocking deployment."

Default value, index 1: "No deployable ammunition available."

Default value, index 2: "Close proximity to other deployables, unable to deploy."

Default values[edit]

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 2

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString