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UE3:UTWeaponRewardMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTWeaponRewardMessage |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
RewardSounds[edit]
Type: SoundNodeWave
Array size: 11
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'
Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'
Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'
Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'
Default value, index 7: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'
Default value, index 8: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'
Default value, index 9: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'
Default value, index 10: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'
RewardString[edit]
Type: string
Array size: 11
Modifiers: localized
Default value, index 1: "Flak Master!"
Default value, index 2: "Head Hunter!"
Default value, index 3: "Combo King!"
Default value, index 4: "Bio Hazard!"
Default value, index 5: "JackHammer!"
Default value, index 6: "Shaft Master!"
Default value, index 7: "Gun Slinger!"
Default value, index 8: "Big Game Hunter!"
Default value, index 9: "Blue Streak!"
Default value, index 10: "Rocket Scientist!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 6 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions[edit]
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString